To keep all of the details, keep the check box deselected. This option will not affect your project. Set the Format option to Collada (*.dae) or Collada Zipped (*.zae or *.zip).Specify whether you wish to export the Lights, Predefined Cameras or User Cameras.Set the Format option to Autodesk 3D Studio (*.3ds).Specify whether you wish to export the terrain and sky using the Export Terrain and Export Background check boxes correspondingly.Set up the size and quality of the image you wish to render.Set the Format option to RenderMan (*.rib).Set the Format option to VRML Version 2.0 (*.wrl) or X3D (*.x3d).This feature is available only on computers with an Intel CPU. Up Axis defines the name of the vertical axis in the output file. If you don't know the requirements of the software you will use to open the exported model, keep the default state. Specify whether you wish to export the light sources, predefined and user cameras using the corresponding check boxes. Select Fix Texture Coordinate, if the textures with applied transformations look incorrect in the software used to open the exported model. Select Copy Texture Images to export all of the textures used in your 3D model to a dedicated folder. Without the original textures, the model may look different when you open it in another software. Relative Path to Texture Images lets you choose either a relative or absolute path to the folder with exported textures created by activating Copy Texture Images. What you should specify depends on the software you will use to work with the exported model. Set the Format option to Autodesk FBX (*.fbx), Wavefront (*.obj) or OneRender archive (*.zip). Choose whether you want to export the terrain using the Export Terrain check box.Set the Format option to SceneKit Scene Document (*.scn) or Compressed SceneKit Scene Document (*.scnz).
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